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The Guild

In 2007 Felicia Day, a budding Los Angeles actress, wrote a television pilot about a group of online gamers called The Guild. When the networks passed, she filmed it herself and posted it on YouTube: the initial episode was watched by close to one million viewers. Since then The Guild has gathered an almost cult-like following that pitched in monetary donations to help complete the webseries first season. Day’s subsequent appearance in Joss Whedon’s Dr. Horrible’s Sing-Along Blog raised her online profile even more, and Xbox Live Marketplace stepped in to fund future seasons of The Guild. While ostensibly about online gamers and the worlds they create, in actuality The Guild is a very funny situation comedy about a group of dysfunctional loners discovering the rewards that genuine friendship provide while one struggles with personal identity and the difficulties of real life. With crisp writing, a solid plot and great acting, The Guild proves that the webseries medium can be just as entertaining and enjoyable as television.

—alterna-tv.com

 

The Philosophy of Felicia Day's The Guild

For many gamers, the MMORPG (massively multiplayer online role playing game) World of Warcraft is a way of life. They spend hours upon hours within the realms of Azeroth as members of either the Alliance or Horde factions while completing quests, socializing in village markets, exploring the countryside and forging communal relationships. Although being both fiction and fantasy, however, the world of WoW also embodies many of the qualities and challenges from the world at large and thus allows for philosophical dissertation in much the same way that Ancient Greece served as the catalyst for Socrates and Plato.

The ability of a role playing game like World of Warcraft to teach real world lessons is most represented by the fictitious Cyd “Codex” Sherman, the lead character of the online webseries The Guild created by actress Felicia Day. The series, which premiered in 2007, follows Codex and a group of fellow World of Warcraft-like gamers as they try to balance their faux personas with those of the real world. Life outside the game is a struggle for each of them but they inevitably find valuable and usable wisdom online during each season of The Guild that is also relatable to their every day lives.

“I’ve never really felt like I had any control over my life,” Codex confesses in an early episode of the webseries. “I think that’s why I like video games. It is so much easier to measure life in experience points.”

Understanding life and measuring the value of existence are obviously the major cornerstones of philosophy. In the book World of Warcraft and Philosophy: Wrath of the Philosopher King (Open Court, 2009), a number of writers offer analogies between the works of John Stuart Mills, Adam Smith, Immanuel Kant and Niccolo Machiavelli and the online world of WoW. In his essay “A Meaningless World... of Warcraft,” for instance, Luke Cuddy offers an interpretation of nihilism and Friedrich Nietzsche’s concept of the Overman. Although he does not specifically mention The Guild, Cuddy’s observations parallel the journey of Cyd “Codex” Sherman and her group of online gamers nonetheless.

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The Guild Expands Into the World of Comics

The Guild, the comedy webseries created by Felicia Day about a group of World of Warcraft-style online gamers who have trouble adapting to the outside world, has found its fair share of success on the Internet since its inception, including an award-winning first season which directly led to subsequent installments becoming a staple of Xbox Live Marketplace. In 2009, the series released a music video, “Do You Want to Date My Avatar,” which quickly climbed into the top ten on Apple’s iTunes Chart. While it may seem odd for a concept that has accomplished as much as The Guild has on the World Wide Web, Day has taken her creation even further by writing a successful three-issue comic book for Dark Horse.

“I waited a year to even agree to do a comic because I needed to figure out the best way to not interfere with my webseries storyline,” she explained to Comics Alliance in January 2010. “So I decided to go back and do a semi-origin story, in a sense. It’s the journey of Codex before her life as Codex, and how she gets into playing. It’s kind of a love letter to online video games. That’s something Dark Horse Senior Managing Editor Scott Allie said when I finished writing it.”

Codex is the online moniker for The Guild’s main protagonist, Cyd Sherman. A shy, reclusive loner with little self-esteem, Cyd’s life evolves during the webseries thanks to the multitude of screwball-comedy situations in which she finds herself embroiled. In the comic book, meanwhile, her life instead spirals downward as she has difficulty dealing with chronic depression while outside forces likewise cause her to retreat even further from the real world.

“I keep fantasizing about an apocalypse,” she tells her therapist. “That could really get me motivated. I’ve seen a lot of Internet articles on two-headed calves being born.”

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The Guild: Guild Talk

The Guild is one of the most successful and entertaining webseries of the medium. Following a group of online gamers who have difficulty coping with the real world, the show is populated with offbeat-yet-relatable characters and screwball comedy situations on par with any television sitcom. Part of the appeal, however, is the writing—throughout the series, creator Felicia Day demonstrates a gift for witty dialogue that not only makes use of The Guild’s Internet-based premise but offers keen observations about life, relationships and the difficulties of navigating reality as well.

“I just don’t cope well,” main character Cyd Sherman, aka Codex, comments early on. “With anything. I mean, there’s always a lot of drama in the game, but at the end of the night you can always just logoff. You can’t logoff from your own life.”

Other observations made by Codex include:

“I’ve never really felt like I had any control over my life. I think that’s why I like video games. It is so much easier to measure life in experience points.”

“The expansion to our game is coming out. New continent, new powers. Most importantly, new character hair styles. I’m hoping it will help heal some of the wounds in the Guild. Make us focus on what matters. It’s about the game, not each other. Dumb humans.”

“It’s easy to bond over hating something together. The Internet is total proof of that.”

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ADDITIONAL ALTERNA-TV.COM ARTICLES:

The Guild Season One Webseries Review Review of the first season of the webseries created by actress Felicia Day that revolves around a group of online gamers.

The Guild Season Two Webseries Review Review of the second season of the award-winning webseries about a group of online gamers who have difficulty adapting to the real world.

The Guild Season Three Webseries Review Review of the third season of the award-winning webseries, which further explores its oddball assortment of online gamers and their difficulties when it comes to the real world.

The Guild Season Four Webseries Review Review of the fourth season of the award-winning webseries about a group of online gamers, which further advances both their online and offline struggles.

Wil Wheaton: From Geek Blogger to Small Screen Nemesis Exploration of actor Wil Wheaton and how he transformed himself into a family man geek blogger and recurring nemesis on The Big Bang Theory, Leverage and The Guild.

The Wisdom of Felicia Day: In Her Own Words A collection of insights into the webseries medium taken from numerous interviews given by Felicia Day, the creator of The Guild and Dragon Age: Redemption (October 17, 2011).

An Interview with Online Producers Felicia Day and Justin Kownacki The creators of The Guild and Something to Be Desired discuss the 2007 WGA strike and the future of the webseries (December 24, 2007).

 

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